Flying swan animation

Landing...

Cloud animation Cloud animation Cloud animation

Medialogy Portfolio

Aalborg University Copenhagen

Swhani cartoon figure

Medialogy is about human-computer interaction, interaction design, programming, film, sound, computer graphics and sensor technology. It combines technology and scientific experiments with focus on both hardware and software in designing new products and tools for use within media technology. The purpose of the programme is to educate students in technology and software development in the modern media and experience industry.


1.) Tiny Tots Kitchen


Healthy Nutrition Learning Game


Project Theme: Designing from Both Sides of the Screen

project

Tools:

Processing, Visual Studio, Adobe Illustrator, Matlab (Data Analysis)

project

Abstract:

Nowadays, a lot of children and adults are suffering from unhealthy nutrition caused diseases. The purpose of this project is to make the most suitable computer game that could be used as a supplement to other healthy nutrition learning tools which would teach children to distinguish healthy food. The areas we researched included dilemma of healthy nutrition, computer games, children using digital devices, designing for children, what kind of colours and fonts could be most effective to use, what kind of style would be the most appropriate. The learning game itself was made mainly using Adobe Illustrator and Processing. Two tests were carried out to check whether the game could be used as a learning tool and its usability. First test was an interview with three specialist working in health sector and the second test was with kindergarten kids aged from 4 to 5. After the test a few elements that have to be redesigned were found. The main flaws of the game were the ones related to its tablet friendliness. In order to state with hundred percent certainty that the game could be used as a healthy nutrition learning tool more tests with more participants should be carried out.

Demo Video >>

Group:

Eyrun, Pijus, Solveiga, Mikki, Hani




2.) EscarGOt / Snail Run


Gamified App for Running


Project Theme: Technology Assisted Training and Rehabilitation

project

Tools

Visual Studio (C#), Adobe Illustrator, Matlab (Data Analysis)

project
project

Abstract:

This project investigates whether it is possible to get inactive Danish children without disabilities within the age of 12-15 to exercise more through a mobile application. Through analysis and research, the decision was made to create a step counter app. The goal was to motivate children by adding elements of gamification, such as achievements and a leaderboard. Based on analysis and research on motivation, gamification, state of the art, and a questionnaire given to 114 students in the age of 9-19, a design for a prototype was created. A test was created on the children within the target group to determine the motivational value of the prototype and a regular step counter. The results showed that the participants were motivated by the concept of the app, but that it was lacking some social features for them to be motivated in the long run. Finally, the research of the problem and the discussion of the results led to a final conclusion of the project and future works for the product.

Group:

Imi, Melanie, Nikolaj, Hani




3.) CosMus


Holographic Social Music Interface


Project Theme: Individual Holographic Displays for Enhanced Social Interaction

project

Tools:

Unity (C#, GLSL), Autodesk Maya (3D), Adobe Illustrator/Photoshop (GUI), Matlab (Data Analysis)



project

Abstract:

This study involves the creation of a media technology artifact that allows more than one participant to play music together. The target group will be Danish children in the age of 12-14, who share a common interest in music. The study will examine different aspects of interaction and look at the possibility of using hand tracking and holographic displays for creating a digital music interface while keeping human perception in mind. The study will draw inspiration from ReacTable as well as other relevant products. The researchers will create a digital music interface using a holographic display for visuals and hand tracking for controlling the interface based on the findings of the analysis. A summative evaluative approach will then be used to test the product. The test results will be discussed and evaluated in order to conclude if the product was able to meet the final problem statement.

Group:

Kristian, Mark, Mikki, Thea, Hani




4.) Pattern Shooter


Sound Pattern Reactive Wall and Shooter


Project Theme: Interactive System Design

project

Tools:

Processing, Arduino Uno, Matlab (Data Analysis)

project
project

Abstract:

This project investigates whether melodic tones as auditory feedback compared to static auditory feedback can enhance visual pattern recognition. Through analysis of subjects such as human hearing- and memory systems, pattern recognition, state of the art research, experimental variables, and technical aspects of sensors and equipment, an experiment was designed to answer the aforementioned problem. A between-group test was conducted on 50 participants in the age group of 18-30 years old with 25 participants in each group to determine whether a condition with melodic tones improves reaction- and completion times faster compared to a condition with static tones. The results showed no significant difference between reaction and completion times in the two conditions. Finally, investigation of errors and flaws from the test and a discussion of the results lead to a final conclusion of the project, possible redesign and future works for the product.

Group:

Imi, Mark, Melanie, Nikolaj, Hani




5.) Bowling Pins


3D Animated Short Films for 6 Basic Human Emotions

Project Theme: Audio-Visual Experiments

project

Tools:

Autodesk Maya (3D), Adobe After Effects, Matlab (Data Analysis)

project
project

Abstract:

Humans perceive emotions not only verbally but also non-verbally, through the use of facial expressions and body language. It is debated however which method is better at doing so. This project investigated whether participants would be able to perceive the same emotions of a 3D-animated anthropomorphic character relying only on the use of body language, compared to one using both facial expression and body language. Through analysis of subjects such as expression of emotions, animation techniques, anthropomorphism in animation, state of the art research, and mise-en-scène, an experiment was designed to answer the aforementioned problem. Between-group testing was used on 50 participants divided to two groups of 25 people - the experimental group was shown the version with only body language, and the control group the version with both body language and facial expressions. The results showed a statistical difference between the groups. Finally, investigation of errors and flaws from the test and discussion of the results lead to a final conclusion of the project, possible redesign and directions for future works.

Group:

Imi, Mark, Melanie, Nikolaj, Hani




6.) Gamified Finger Strengthener


Increasing Motivation in Finger Rehabilitation Patients

Project Theme: Interactive Systems Design

project

Tools:

Unity (C#), Arduino Uno, Matlab (Data Analysis)

Abstract:

Injuries to the hand affect everyday life and our ability to live independently. Different kinds of injuries limit patients in different ways, but to recover it is important to take part in rehabilitation and perform therapeutic exercises. This project investigated whether or not patients would find a game controlled by a hand exercise tool to be more motivating than regular exercising. Through analysis of subjects such as the important factors of hand therapy, different hand injuries and exercises, gamification, and state of the art research, an experiment was designed to answer the aforementioned problem. Participants who were participating in rehabilitation from hand injuries were recruited and were interviewed about the subject through a semi-structured interview, and asked to fill out a questionnaire. An ergo therapist was also interviewed regarding their opinion on the product’s usefulness. The results showed that the product would be more motivating for participants than regular exercise. Finally, investigation of errors and flaws from the test and discussion of the results lead to a final conclusion of the project, possible redesign, and directions for future works.

Group:

Imi, Melanie, Nikolaj, Hani




7.) Some Mini Projects


project

PLANET! - Lo-fi Paper Prototype Case Study

Group: Imi, Marc, Mark, Nikolaj, Melanie, Hani

project

ArtBEAT - Heartbeat Detector Mood Light


Tool: Arduino Uno

project

Responsive Parallax Website


Tools: HTML/CSS/Javascript, Adobe Illustrator


Demo >>
project

Piano Notes with Karplus-Strong Synthesis


Tool: Matlab GUI


Source Code >>
project

Pages of Yesterday - Post-apocalyptic Video Game


Tools: Unity (C#), Adobe Illustrator

Group: Imis, Melanie, Nikolaj, Hani


Game Teaser >>
project

Sound Reactive Cloud Mood Light


Tool: Arduino Uno


Demo Video >>

project

'Peace' of Cake - 3D Animation


Tools: Autodesk Maya, Adobe After Effects


Video >>
project

Take What You Need - The Short Film


Tools: Adobe After Effects, Autodesk Maya (3D)

Group: Eyrun, Pijus, Solveiga, Hani

project Film >>
project

Water Effect


Tool: Adobe After Effects


Video >>